Web Development, Game Development · 2025
10 Speed Games
Games for promotions, employee engagement, customer loyalty, and live events — participation, not impressions.
01 — Problem
Brands spend on ads that get skipped, content that gets scrolled, and experiences nobody asked for. The engagement numbers are weak because the product is interruptive by design. Games are different — people choose to play. But browser game development is fragmented, the production timeline is long, and the expertise sits in studios that don't think in campaign cycles.
02 — Approach
Built 10 Speed Studios from the ground up — game design, mechanics, front-end architecture, and a B2B gamification pitch layer under one roof. The studio launched with five browser titles spanning dice mechanics, card strategy, memory puzzles, and 3D spatial matching. Fully browser-native: no installs, no accounts, no friction. The gamification services layer ties the output to real marketing use cases — promotions, employee engagement, customer loyalty, live events.
03 — Result
Four titles live, two in active development. A complete studio architecture that moves from brief to playable in weeks. Proof that game development and marketing infrastructure can share the same brain.
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